Friday, September 24, 2010

20100925 - Ryu, ..Usability Questionnaires for Electronic Mobile Products...

Development of usability questionnaires for electronic mobile products and decision making methods

by Ryu, Young Sam, Ph.D., Virginia Polytechnic Institute and State University, 2005 , 206 pages; AAT 3177322



My Interest:

1) MPUQ – Mobile Phone Usability Questionnaire.

2) How to select usability dimensions & questionnaire items.

3) Redundancy & Relevancy analysis.

4) How to test/validate MPUQ.


Action:

To read the Dissertation in future.



Problem Statement


As the growth of rapid prototyping techniques shortens the development life cycle of software and electronic products, usability inquiry methods can play a more significant role during the development life cycle, diagnosing usability problems and providing metrics for making comparative decisions.


A need has been realized for questionnaires tailored to the evaluation of electronic mobile products, wherein usability is dependent on both hardware and software as well as the emotional appeal and aesthetic integrity of the design.


Research Goal


This research followed a systematic approach to develop a new questionnaire tailored to measure the usability of electronic mobile products.


The Mobile Phone Usability Questionnaire (MPUQ) developed throughout this series of studies evaluates the usability of mobile phones for the purpose of making decisions among competing variations in the end-user market, alternatives of prototypes during the development process, and evolving versions during an iterative design process.

In addition, the questionnaire can serve as a tool for identifying diagnostic information to improve specific usability dimensions and related interface elements.


Methodology


Employing the refined MPUQ, decision making models were developed using Analytic Hierarchy Process ( AHP) and linear regression analysis. Next, a new group of representative mobile users was employed to develop a hierarchical model representing the usability dimensions incorporated in the questionnaire and to assign priorities to each node in the hierarchy. Employing the AHP and regression models, important usability dimensions and questionnaire items for mobile products were identified.


Finally, a case study of comparative usability evaluations was performed to validate the MPUQ and models.


A computerized support tool was developed to perform redundancy and relevancy analyses for the selection of appropriate questionnaire items.


The weighted geometric mean was used to combine multiple numbers of matrices from pairwise comparison based on decision makers' consistency ratio values for AHP.

The AHP and regression models provided important usability dimensions so that mobile device usability practitioners can simply focus on the interface elements related to the decisive usability dimensions in order to improve the usability of mobile products. The AHP model could predict the users' decision based on a descriptive model of purchasing the best product slightly but not significantly better than other evaluation methods.


Mobile Phone Usability Questionnaire (MPUQ)


Except for memorability, the MPUQ embraced the dimensions included in the other well-known usability definitions and almost all criteria covered by the existing usability questionnaires. In addition, MPUQ incorporated new criteria, such as pleasurability and specific tasks performance.



2.1. Subjective Usability Assessment

2.1.1. Definitions and Perspectives of Usability

2.1.2. Usability Measurements

2.1.3. Subjective Measurements of Usability

2.1.4. Usability Questionnaires

2.1.4.1. Definition of Questionnaire

2.1.4.2. Questionnaires and Usability Research

2.2. Mobile Device Usability

2.2.1. Definition of Electronic Mobile Products

2.2.2. Usability Concept for Mobile Device

2.2.3. Mobile Device Interfaces

2.2.4. Usability Testing for Mobile Device


3. PHASE I : DEVELOPMENT OF ITEMS AND CONTENT VALIDITY

3.1. Need for a New Scale

3.2. Study 1: Conceptualization and Development of Initial Items Pool

3.2.1. Conceptualization

3.2.2. Survey on Usability Dimensions and Criteria

3.2.2.1. Usability Dimensions by Early Studies

3.2.2.2. Usability Dimensions in Existing Usability Questionnaires

3.2.2.3. Usability Dimensions for Consumer Products

3.2.2.4. Items from a Usability Questionnaire for a Specific Product

3.2.3. Creation of an Items Pool

3.2.4. Choice of Format

3.3. Study 2: Subjective Usability Assessment Support Tool and Item Judgment

3.3.1. Method

3.3.1.1. Design

3.3.1.2. Equipment

3.3.1.3. Participants

3.3.1.4. Procedure

3.3.2. Result

3.3.2.1. Part 1. Redundancy Analysis

3.3.2.2. Part 2. Relevancy Analysis

3.3.3. Discussion

3.4. Outcome of Studies 1 and 2


4. PHASE II : REFINING QUESTIONNAIRE

4.1. Study 3: Questionnaire Item Analysis

4.1.1. Method

4.1.1.1. Design

4.1.1.2. Participants

4.1.1.3. Procedure

4.1.2. Results

4.1.2.1. User Information

4.1.2.2. Factor Analysis

4.1.2.3. Scale Reliability

4.1.2.4. Known-group Validity

4.1.3. Discussion

4.1.3.1. Eliminated Questionnaire Items

4.1.3.2. Normative Patterns

4.1.3.3. Limitations

4.2. Outcome of Study 3


6. PHASE IV : VALIDATION OF MODELS

6.1. Study 6: Comparative Evaluation with the Models

6.1.1. Method

6.1.1.1. Design

6.1.1.2. Equipment

6.1.1.3. Participants

6.1.1.4. Procedure

6.1.2. Results

6.1.2.1. Mean Rankings

6.1.2.2. Preference Data Format

6.1.2.3. Friedman Test for Minimalist

6.1.2.4. Friedman Test for Voice/Text Fanatics

6.1.2.5. Comparisons Among the Methods

6.1.2.6. Important Usability Dimensions

6.1.3. Discussion

6.1.3.1. Implication of Each Evaluation Method

6.1.3.2. PSSUQ and the MPUQ

6.1.3.3. Validity of MPUQ

6.1.3.4. Usability and Actual Purchase

6.1.3.5. Limitations

6.2. Outcome of Study 6

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