Definition of Usability
Evaluation of the technical and pedagogical mobile usability.
Antti Syvänen. antti.syvänen@uta.fi Hypermedia Laboratory, University of Tampere, FIN-33014 Tampereen yliopisto, Finland.
Petri Nokelainen. petri.nokelainen@uta.fi Research Centre for Vocational Education, University of Tampere, FIN–13101 Hämeenlinna, Finland.
Attewell & Cavill-Smith (editor). Mobile Learning Anytime Everywhere. A book of papers from MLearn 2004. pg 191-185
The following components of the technical usability criteria were specified (Nokelainen 2004):
1 accessibility
2 ‘learnability’ and memorability
3 user control
4 help
5 graphical layout
6 reliability
7 consistency
8 efficiency
9 memory load
10 errors.
In addition, the following pedagogical usability components were specified (Nokelainen 2004):
1 learner control
2 learner activity
3 cooperative learning
4 goal orientation
5 applicability
6 effectiveness
7 motivation
8 valuation of previous knowledge
9 flexibility10 feedback.
Usability Guidelines for Designing Mobile Learning Portals.
Daniel Su Kuen Seong. The University of Nottingham, Malaysia. Jalan Broga, 43500 Semenyih, Selangor Darul Ehsan, Malaysia. +603-89248138 daniel.su@nottingham.edu.my
Mobility 06, Oct. 25–27, 2006, Bangkok, Thailand.
The 3rd International Conference on Mobile Technology, Applications and Systems — Mobility 2006.
The term usability is defined as by The International Organisation for Standardisation (ISO) ISO 9241-11 [16] as ‘the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.’
According to Nielsen [17], usability means the measure of the quality the users’ experience when interacting interface....usability is not a surface gloss which applied at the last minutes or before the releases of the system or product; but it is deeply affected by every stage of the analysis, design, and development [18].
Usable systems are easy to learn (learnability), efficient to use (efficiency), easy to remember (memorability), not error-prone (errors), and satisfactory in use (subjective satisfaction) [17].
The ultimate goal of usability is meeting the needs of to users’ satisfaction [17]
...advantages of usability encompass increased productivity, enhanced quality of work, improved user satisfaction, and reductions in support and training costs [19]. The reduction in costs has attracted many project managers and interface designers to employ the theory of usability when designing the interfaces as reported in [20, 21].
Cat 1: User Analysis
U1: The user/learner
Cat 2: Interaction
U2: Human-mobile interaction
U3: Map between mobile learning portals and the real world
U4: Help users recognise, diagnose, and recover from errors
U5: Visibility of the status
U6: Minimise human cognitive load
Cat 3: Mobile Learning Interface Design
U7: The small screen display
U8: Do not overuse
U9: Navigation
U10: Consistency.
Katja Karevaara, Media Education Centre, University of Helsinki.From educational usability to context-specific teachability: Development and use of the network-based teaching material contents in higher engineering education.
Pedagogical usability is often focusing on the aspects whether the interface, tools, content, and the tasks of the e-learning environments support learning in various contexts according to certain pedagogical objectives (Silius et al. 2003, Tervakari et al. 2002).
Research in pedagogical usability has been active recently. For example Kukulska-Hulme et al. (2004) conducted a project during 2001-2003 in Open University (UK). During the project it was recognised that "to get to the heart of pedagogical usability, we have to understand more about the impact of requirements in relation to communities, contexts and disciplines." The research group found therefore several layers of usability: contextspecific, academic, general and technical. In detail:
• Context specific usability relates to the requirements of particular disciplines and courses.
• Academic usability deals with educational issues, such as pedagogical strategy.
• General usability issues are common to most websites and include aspects such as clear navigation and accessibility for users with special needs.
• Technical usability addresses issues such as broken links and server reliability.
Definition of Mobile Learning
Usability Guidelines for Designing Mobile Learning Portals.
Daniel Su Kuen Seong. The University of Nottingham, Malaysia. Jalan Broga, 43500 Semenyih, Selangor Darul Ehsan, Malaysia. +603-89248138 daniel.su@nottingham.edu.my
Mobility 06, Oct. 25–27, 2006, Bangkok, Thailand.
The 3rd International Conference on Mobile Technology, Applications and Systems — Mobility 2006.
One distinct feature of mobile learning over e-Learning is mobility [6].
Hence, researchers and scholars are becoming enthusiastically in coining the term ‘mobile learning or m-learning’, such as ‘mobile learning as the point at which mobile computing and e-Learning intersect to produce an anytime, anywhere learning experience [7].
According to Nyiri [8], m-learning is fundamentally e-Learning delivered through mobile computational devices such as Palms, Personal Digital Assistants (PDA), Pocket PCs, smart phone, digital cell phones, and any other handheld devices. The use of mobile devices with the wireless network technology flourishes mobile learners to get convenience, expediency and immediacy of mobile learning in appropriate time and accessing the appropriate learning contents [7].
Additionally, mobile learning is the next generation of e-Learning and important instrument for lifelong learning [49].
MOBILE LEARNING FRAMEWORK.
Ali Mostakhdemin-Hosseini. Helsinki University of Technology, konemiehentie 2, Espoo Finland.Jarno Tuimala. Innoforss Research &/ Development Center, Wanherinkatu 11 3 krs., 30100 Forssa, Finland.
Mobile learning is not learning through mobiles phones or learning over a wireless connection even though the capabilities of running multimedia features has increased in recent years. But mobile learning is the evolution of elearning, which completes the missing component of an e-learning solution. Mobile learning most suits for those mobile parties in education institutes. So, utilizing mobile devices in education is mainly considered as enhanced tools.
Showing posts with label Mostakhdemin-Hosseini. Show all posts
Showing posts with label Mostakhdemin-Hosseini. Show all posts
Friday, August 28, 2009
Thursday, August 27, 2009
Aug 27 - Mostakhdemin-Hosseini & Tuimala, Mobile Learning Framework

MOBILE LEARNING FRAMEWORK.
Ali Mostakhdemin-Hosseini. Helsinki University of Technology, konemiehentie 2, Espoo Finland.
Jarno Tuimala. Innoforss Research &/ Development Center, Wanherinkatu 11 3 krs., 30100 Forssa, Finland.
Mobile learning is not learning through mobiles phones or learning over a wireless connection even though the capabilities of running multimedia features has increased in recent years. But mobile learning is the evolution of elearning, which completes the missing component of an e-learning solution. Mobile learning most suits for those mobile parties in education institutes. So, utilizing mobile devices in education is mainly considered as enhanced tools.
Unlike PC, mobile devices have some restriction for displaying content e.g. screen size and resolution. When designing user interface for mobile devices, especially for heterogeneous environments, we have to consider the special user requirements, as well as, the capabilities of the devices (Calvary et al. 2001) and (Roth et al. 2000). As (McClard et. Al. 2000) have stated, the portable devices are not a replacement for the PC.
There has been extensive progress in m learning since this study was initiated. Basically, the term has been defined more precisely (Brown, 2003).
1. Ubiquitous Computing- all members of the academic community have appropriate and timely access to the Internet, usually via a computer they own. Access may be either by desktop or laptop or handheld.
2. Portable Computing- same as #1 except computer must be laptop
3. Mobile Computing- same as #2 except laptop must be wireless
4. Very mobile Computing- same as #3 (i.e. wireless) except that the computer is a Palm Pilot, Blackberry or Equivalent.
Based on the users study conducted at Helsinki University of Technology and analyzed the gathered data (Mostakhdemin-Hosseini et.al, 2004) this study defined the framework of the mobile learning system. The Mobile learning system development is based on three main domains, Mobile usability, wireless technology and e-learning system.
Mobile usability is the main domain in the mobile learning system.
Issues, which involve mobile devices’ usability, are as such as mobile device type, mobile device features and mobile content design methods.
The contributions of mobile usability research to this study assists to identify the requirements of each mobile device capability to offer services in a usable manner. Providing services for mobile devices without considering the usability issues is a useless effort. Users utilize the mobile devices and use the services if they feel that services are usable and do not consume extra time. The main issue, which should be study carefully when developing education services for mobile devices, is the content of the mobile services, the services types, requirement of each service and the service limitations.
The second essential element of mobile learning system is the network connection, especially wireless network technology. Issues, which are related to the wireless networks which directly influence the mobile learning systems, are network infrastructure and operators rolls.
The unique feature of the m- learning system is the mobility. The users utilize the mobile devices if the network provides fast, secure and reliable network connections. Also the users are willing to pay a reasonable amount of money for the services they receive.
The final domain, which affects the mobile learning system, is the existing e-learning concept. The mobile devices were enhanced to the existing e-learning systems. Issues related to e-learning, which affects the mobile learning system, is the requirements of the e- learning system and the type of utilized e-learning platform.
...mobile learning system’s developer has to consider the following issues for developing the mobile learning system.
• Define the education components and services, required by the mobile learning system. These
components and services depend to the type of course.
• Identify the existing wireless network capabilities and boundaries. If there are different networks, select the one, which is most appropriate for the education components and mobile devices capabilities.
• Determine the types of mobile devices, which are intended to be utilized in the system.
• Distribute the education components and services based on network capabilities and usability requirements of each mobile device.
• Write scenarios, which express the mobile learning system. In the scenarios all the components are distributed to appropriate devices with consideration of their capabilities and the usability
requirements.
• Design prototype based on the scenarios. It is important to follow the usability guideline for each device very carefully.
• Test and validate the concept and service distributions to different devices.
Ali Mostakhdemin-Hosseini. Helsinki University of Technology, konemiehentie 2, Espoo Finland.
Jarno Tuimala. Innoforss Research &/ Development Center, Wanherinkatu 11 3 krs., 30100 Forssa, Finland.
Mobile learning is not learning through mobiles phones or learning over a wireless connection even though the capabilities of running multimedia features has increased in recent years. But mobile learning is the evolution of elearning, which completes the missing component of an e-learning solution. Mobile learning most suits for those mobile parties in education institutes. So, utilizing mobile devices in education is mainly considered as enhanced tools.
Unlike PC, mobile devices have some restriction for displaying content e.g. screen size and resolution. When designing user interface for mobile devices, especially for heterogeneous environments, we have to consider the special user requirements, as well as, the capabilities of the devices (Calvary et al. 2001) and (Roth et al. 2000). As (McClard et. Al. 2000) have stated, the portable devices are not a replacement for the PC.
There has been extensive progress in m learning since this study was initiated. Basically, the term has been defined more precisely (Brown, 2003).
1. Ubiquitous Computing- all members of the academic community have appropriate and timely access to the Internet, usually via a computer they own. Access may be either by desktop or laptop or handheld.
2. Portable Computing- same as #1 except computer must be laptop
3. Mobile Computing- same as #2 except laptop must be wireless
4. Very mobile Computing- same as #3 (i.e. wireless) except that the computer is a Palm Pilot, Blackberry or Equivalent.
Based on the users study conducted at Helsinki University of Technology and analyzed the gathered data (Mostakhdemin-Hosseini et.al, 2004) this study defined the framework of the mobile learning system. The Mobile learning system development is based on three main domains, Mobile usability, wireless technology and e-learning system.
Mobile usability is the main domain in the mobile learning system.
Issues, which involve mobile devices’ usability, are as such as mobile device type, mobile device features and mobile content design methods.
The contributions of mobile usability research to this study assists to identify the requirements of each mobile device capability to offer services in a usable manner. Providing services for mobile devices without considering the usability issues is a useless effort. Users utilize the mobile devices and use the services if they feel that services are usable and do not consume extra time. The main issue, which should be study carefully when developing education services for mobile devices, is the content of the mobile services, the services types, requirement of each service and the service limitations.
The second essential element of mobile learning system is the network connection, especially wireless network technology. Issues, which are related to the wireless networks which directly influence the mobile learning systems, are network infrastructure and operators rolls.
The unique feature of the m- learning system is the mobility. The users utilize the mobile devices if the network provides fast, secure and reliable network connections. Also the users are willing to pay a reasonable amount of money for the services they receive.
The final domain, which affects the mobile learning system, is the existing e-learning concept. The mobile devices were enhanced to the existing e-learning systems. Issues related to e-learning, which affects the mobile learning system, is the requirements of the e- learning system and the type of utilized e-learning platform.
...mobile learning system’s developer has to consider the following issues for developing the mobile learning system.
• Define the education components and services, required by the mobile learning system. These
components and services depend to the type of course.
• Identify the existing wireless network capabilities and boundaries. If there are different networks, select the one, which is most appropriate for the education components and mobile devices capabilities.
• Determine the types of mobile devices, which are intended to be utilized in the system.
• Distribute the education components and services based on network capabilities and usability requirements of each mobile device.
• Write scenarios, which express the mobile learning system. In the scenarios all the components are distributed to appropriate devices with consideration of their capabilities and the usability
requirements.
• Design prototype based on the scenarios. It is important to follow the usability guideline for each device very carefully.
• Test and validate the concept and service distributions to different devices.
References that I may read further in the future:
Mostakhdemin-Hosseini Ali, Mustajärvi, Jari “Steps Required Developing Mobile Learning Services” , International association for development of Information Society, IADIS July 17-19th, 2004, Avila, Spain
Mostakhdemin-Hosseini Ali, Mustajärvi, Jari “Evaluation of Mobile Learning System Prototype”, International association for development of Information Society, IADIS February 23-25th, 2005, Algarve, Portugal
Mostakhdemin-Hosseini Ali, Mustajärvi, Jari “Evaluation of Mobile Learning System Prototype”, International association for development of Information Society, IADIS February 23-25th, 2005, Algarve, Portugal
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